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What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.

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Hideo Kojima Quote: “What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”

“What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”

Hideo Kojima

Hideo Kojima Quote: “What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”
Hideo Kojima Quote: “What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”
Hideo Kojima Quote: “What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”
Hideo Kojima Quote: “What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”
Hideo Kojima Quote: “What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”
Hideo Kojima Quote: “What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”
Hideo Kojima Quote: “What I’m doing is creating a game. I’m not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he’s present in that setting, we need the cinematic element.”
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