Top 100

Top 20 Sid Meier Quotes (2024 Update)

Sid Meier Quote: “A game is a series of interesting choices.”
Sid Meier Quote: “Beware of he who would deny you access to information, for in his heart he dreams himself your master.”
Sid Meier Quote: “I like games that are simple. Not games that are trivial, but also not games that require you to invest a week or to relearn something. I like games that you can just pick up, sit down in front of, and get going.”
Sid Meier Quote: “A good game impresses you with what you’re doing. I think that’s a fundamental difference that I as a game designer need to recede in the background.”
Sid Meier Quote: “Our approach to making games is to find the fun first and then use the technology to enhance the fun.”
Sid Meier Quote: “I think computing power is ready to do 3D justice. It was great for shooters and racing games in the past, but I didn’t think it was right for strategy games.”
Sid Meier Quote: “Dinosaurs was a cool idea, but we just couldnt find a way to make it really fun. Weve got a bunch of great game ideas that we want to bring to life over the next several years.”
Sid Meier Quote: “I like some shooters, and I respect games like Doom, but I don’t think it’s right for me.”
Sid Meier Quote: “No longer mere earthbeings and planetbeings are we, but bright children of the stars! And together we shall dance in and out of ten billion years, celebrating the gift of consciousness until the stars themselves grow cold and weary, and our thoughts turn again to the beginning.”
Sid Meier Quote: “I love Age of Empires and I play RTS games all the time, I respect what they’ve accomplished.”
Sid Meier Quote: “Our goal has been to stay true to what people most love about the original Pirates! while upgrading, enhancing, and in some cases, re-inventing the game to make it a great experience for todays gamers.”
Sid Meier Quote: “It may be that other developers are finding that their games play better on one platform over the other, so they’re choosing to migrate to that platform.”
Sid Meier Quote: “But it’s not the countless callbacks and references that make the nuclear Gandhi story so funny to me. It’s the fact that none of it is true. The overflow error never happened at all.”
Sid Meier Quote: “As Marshall McLuhan famously quipped, “Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.”
Sid Meier Quote: “The dichotomy between someone else’s talent and your own is a cause for celebration, because the further apart you are, the more you can offer each other.”
Sid Meier Quote: “Whatever it is you want to be good at, you have to make sure you continue to read, and learn, and seek joy elsewhere, because you never know where inspiration will strike.”
Sid Meier Quote: “A racing game doesn’t need a fictional driver with a predetermined back story; it needs that unique combination of emotional and psychological hooks that make you believe, however fleetingly, that you yourself are the driver.”
Sid Meier Quote: “No subject is universally boring; everything contains a core of fascination somewhere, and the primary job of a game designer is not to make something fun, but to find the fun.”
Sid Meier Quote: “They are fundamentally comprised, as all games are, of a series of interesting decisions.”
Sid Meier Quote: “Separately is probably how I work best with everyone, to be honest. I’m an introvert who likes people: I want to collaborate on the whole, but do my part individually.”
Sid Meier Quote: “Games were not just a diversion, I realized. Games could make you feel. If great literature could would its power through nothing but black squiggles on a page, how much more could be done with movement, sound, and color?”
Sid Meier Quote: “At the time it felt like a fun project, but not any sort of life-changing decision. The big moments rarely do, I think, and the danger of retroactive mythologizing is that it makes people want to hold out for something dramatic, rather than throwing themselves into every opportunity.”
Sid Meier Quote: “Other works of art are successful when the performer is interesting, but a game is successful only when the player is interesting. Our job is to impress you with yourself, and on that, we have a monopoly.”
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