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Top 25 Trip Hawkins Quotes (2024 Update)

Trip Hawkins Quote: “With our next generation hardware, polygon rendering will probably be an area we’ll get more heavily into.”
Trip Hawkins Quote: “Polygons are fashionable at the moment – particularly in the arcades.”
Trip Hawkins Quote: “You are nuts and you should be proud of it. Stick with what you believe in.”
Trip Hawkins Quote: “I have a number of famous quotes, and one of them is, if you get knocked down, get back up again. I don’t really feel like I want to let anything ultimately defeat me.”
Trip Hawkins Quote: “The way companies hang on to their marketshare is by being scared.”
Trip Hawkins Quote: “If you’re going to be a successful entrepreneur, you’re going to have to be somebody who can tolerate a high rate of change, you have to be willing to put a lot more hours into it, you have to tolerate the fact that you’re going to make more mistakes and have a culture that responds to that.”
Trip Hawkins Quote: “But any big change is more likely to result if there is a disruptive event such as new technologies or platforms that have a surprising effect on market share.”
Trip Hawkins Quote: “One quality of entrepreneurship is just persistence, not giving up because you have road blocks and also not giving in because other people tell you that you’re nuts. You are nuts and you should be proud of it. Stick with what you believe in.”
Trip Hawkins Quote: “If you always wanted to wait for something better, you’d never buy anything, right?”
Trip Hawkins Quote: “There’s a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.”
Trip Hawkins Quote: “Online console gaming will continue to grow at a healthy pace.”
Trip Hawkins Quote: “Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!”
Trip Hawkins Quote: “But we also think that we’ve got more quite alot more support than any new format has ever had.”
Trip Hawkins Quote: “We’ll look at the japanese launch as a model and aspire to have things go as well as they did over there.”
Trip Hawkins Quote: “The only problem we’ve had is the amount of time it’s taking people to develop titles.”
Trip Hawkins Quote: “You know you’re gonna have failures, there’s no way to avoid it. Especially if you’re an entrepreneur, if you’re doing something new, of course there are gonna be mistakes. How can you not make mistakes? You don’t know what you’re going; it’s unchartered territory.”
Trip Hawkins Quote: “What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine – and the titles that really take advantage of the machine come along later.”
Trip Hawkins Quote: “I’m not saying that more performance wouldn’t be better – all these technologies are going to get better – that’s the difference between first generation and second generation.”
Trip Hawkins Quote: “You have to be doing something very different from what everybody else is doing, hopefully different from what’s ever been done before – something that nobody’s thought of yet.”
Trip Hawkins Quote: “As a result, we will continue to see more innovation on the Internet and on mobile phones than on consoles.”
Trip Hawkins Quote: “None of our competitors have ever made two systems that run the same software.”
Trip Hawkins Quote: “We also had good software in the key categories and more focus on the gameplaying capability, so more of the marketing effort was targeted at game customers.”
Trip Hawkins Quote: “From day one our next generation system will run all our exsisting software – so that gives us a head start.”
Trip Hawkins Quote: “And initially, a lot of companies avoid trying to make a really radical new kind of title for a new system, because that would involve learning a new machine and learning how to make the new title at the same time.”
Trip Hawkins Quote: “So the guy that we’re really targeting our system at this year is one of the guys who brought a 16bit system three or four years ago and has pretty much had it with that, and he’s ready to buy something new.”
Trip Hawkins Quote: “Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands.”
Trip Hawkins Quote: “I can’t tell you how important it was for us to be successful in japan.”
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